Jay's Realistic Pack Challenge

Discussion about the game.

Jay's Realistic Pack Challenge

Postby Creek » Sat Jan 07, 2017 11:53 am

          Jay's
            Realistic Pack Challenge
Let's get one thing squared off: WolfPlay is known for its fantastically fun elements, not for its correctness when it comes to real life wolf behavior. So why not try to combine both?
The Realistic Pack Challenge, or RPC, will modify your WolfPlay experience and will put you at the head of a more realistic wolf pack. In this guide, underlined phrases will reference real wolf pack behavior.
Ready to dive in? Let's get started!

            R e q u i r e m e n t s
Let's begin with the first requirement to kick off the RPC, and that's a free space for another pack on your IP. The rules state that you can have a max of 3 Basic accounts in your households, and unlimited Premium accounts. If you have space to create another pack, read on.
Alright, so you have space, and you're going to create your RPC pack. First off is your pack name. Real packs are named based on their location. So pick a spot on a map and choose your name! I highly recommend checking out the names of popular wolf locations in national parks, especially Yellowstone National Park, to narrow your selection. Once you've completed the registration, continue forward.
The next thing is your wolves' names. Realistic wolf names have an ID number and either M or F next to it, representing their gender. An example of this is, say, 205M for a male wolf. When creating your wolves, use this random number generator and set it to choose a number between 1 and 999. Whatever it falls on will be your wolf's number, and put either M or F next to it for its gender. Put this ID in [brackets] and then name your wolf as you usually would. Like this: [205M] Phantom. Whenever you name wolves and pups, use this style of naming.

            T h e P a c k
A real pack typically consists of one family. The pack you will create in the RPC is a family pack, meaning the vast majority of your wolves will be related. Related? you may ask. Won't that cause inbreeding?
Well, there's a method to it. First off, only the dominant pair of the pack may be bred. This means that one of your betas will be related to the alphas, and another beta will be bought from the Trading Post, Sanctuary, auctions, etc. To get more wolves, you must breed your alpha pair together. No buying any wolves except for a beta! You also cannot put up wolves for stud or breed to wolves outside of your pack.
When feeding wolves, you can do a pecking order if you've the patience to do so - alphas first, then betas, then omegas, of course. This isn't mandatory, and the Feed All option doesn't have to be ignored for the sake of realism.
When wolves mate, they mate for life. Think of the saying "'til death do us part." Wolves seem to be rather fond of this. If one of the dominant pair happens to die, go to this random number generator and set the generator to choose a number between 1 and 2. If you hit 1, the other dominant wolf will stay in the pack and take on a new mate (which CAN be purchased). If you hit 2, the other dominant wolf must leave the pack, leaving the next generation to lead.
When referring to your pack, don't say "alpha," beta," "omega," etc. Real wild wolf packs do NOT have a rigid hierarchy like wolf packs in captivity. Since a pack is essentially a family thriving together, there is no need for a hierarchy. Refer to your alphas as the dominant pair and omegas as simply subordinates. The beta pair can be called the next-in-line pair, but there is no official name for them. Juveniles and pups can stay the same.

            J u v e n i l e s a n d P u p s
Pups are going to be bred. A lot. If you choose to make your RPC pack Premium, the Breeding specialization will come in handy. Do not sell pups until they are juveniles. Some wolves act as babysitters in a pack, so if you're going exploring and you have pups, keep at least one wolf back at the den.
Wolves tend to disperse from their birth pack at age 2. So when your pup becomes a juvenile, use this random number generator. Set the generator to choose a number that's either 1 or 2. Should the chosen number be 1, you will keep the wolf. Should the chosen number be 2, you will Free Range the wolf. If that wolf appears in the Sanctuary, you may take it back.

            F o r a H a r d e r C h a l l e n g e . . .
Want a greater challenge? Want to push your limit? Want to see your pack struggle? Read on.
It should be obvious that wolves don't craft or use potions and other items. Explore without the use of any additional items. If your wolf is injured, it's injured. Wait for its health to get back up.
Wolves have a high chance of dying when they have an injury. If your wolf has an injury that requires a potion, go back to the random number generator and set it to choose a number between 1 and 2. If it lands on 1, you may treat the wolf. If it lands on 2, you must retire the wolf.
Not all pups make it to adulthood. At the first month of every season, go back to the random number generator and set it to choose a number between 1 and 2. If it lands on 1, your pup survives. If it lands on 2, you must retire your pup.
Not all wolves survive each and every hunt. Unless you're fighting off rabbits and other small prey, there's a high risk of wolves dying when facing larger opponents. If a wolf suffers a severe injury in the real world, they will likely die from their injuries. If your wolf's health hits 1 while exploring, go back to the random number generator and set it to choose a number between 1 and 2. If it lands on 1, your wolf has survived and may be healed. If it lands on 2, your wolf has died from their injuries and must be retired. (Thanks to Oopsi for suggesting this challenge aspect!)

            T h e C h a l l e n g e r s
Are you participating in the challenge? Fill out the form below to get your name on the list.
Code: Select all
[b]Main Pack Name & Number:[/b] answer
[b]RPC Pack Name & Number:[/b] answer


The List
Bison Peak Pack (#153623) - Creek Pack (#32264)
Hayden Valley Wolves (#154016) - Tribal Instincts (#75083)
Toucan Delta Pack (#95497) - Masquerade (#90140)
Hawk's Rest Pack (#148519) - F O R E S T (#121487)
Last edited by Creek on Sat Jan 14, 2017 6:13 pm, edited 7 times in total.
Creek
 
Posts: 134
Joined: Sat Mar 08, 2014 9:54 am
Location: Don't look out your window.

Re: Jay's Realistic Pack Challenge

Postby Oopsi » Tue Jan 10, 2017 8:15 am

I have a question, may we roll to see if injured wolves die once their health hits zero? Sorry if I'm not supposed to post but I was just asking. ^w^
Last edited by Oopsi on Tue Jan 10, 2017 3:12 pm, edited 1 time in total.
Oopsi
 
Posts: 50
Joined: Tue Dec 27, 2016 6:18 am

Re: Jay's Realistic Pack Challenge

Postby Creek » Tue Jan 10, 2017 2:57 pm

Oopsi wrote:I have a question, may we roll to see if injured wolves die once their health hits zero? Sorry if I'm not supposed to post but I was just asking. I'll delete it when you answer. ^w^

You're allowed to post, I don't need to save multiple post spots for this guide.
If you'd like, of course! If you've any ideas to improve and raise the difficulty of this challenge don't be afraid to share them with me so that I may add them.
Creek
 
Posts: 134
Joined: Sat Mar 08, 2014 9:54 am
Location: Don't look out your window.

Re: Jay's Realistic Pack Challenge

Postby Deer » Tue Jan 10, 2017 9:43 pm

This seems like a such a fun idea! I may decide to participate later. :D
Image
User avatar
Deer
 
Posts: 946
Joined: Thu Jul 24, 2014 10:39 am

Re: Jay's Realistic Pack Challenge

Postby AspenLeSheep » Wed Jan 11, 2017 3:53 am

hmmm

Joining soon.

I give a HUGE grudge about Realisticness in RPs.

VERY sensitive about it.

Edit: I killed all my wolves XD So proud since I'm using a side account.
User avatar
AspenLeSheep
 
Posts: 1368
Joined: Sun Jun 05, 2016 9:19 am
Location: Sheep Isle

Re: Jay's Realistic Pack Challenge

Postby askatasunak » Wed Jan 11, 2017 4:25 am

Main Pack Name & Number: Tribal Instincts #75083
RPC Pack Name & Number: Hayden Valley Wolves #154016
askatasunak
 
Posts: 2219
Joined: Mon Nov 16, 2015 2:48 pm
Location: Some where watching you

Re: Jay's Realistic Pack Challenge

Postby AspenLeSheep » Wed Jan 11, 2017 5:23 am

Main Pack Name & Number: Masquerade #90140
RPC Pack Name & Number: Toucan Delta Pack((I need to change this once I wait up the time, although I quite like this name >.>, If MUST, I can change it to TianShan lang)) #95497

Bought 2 alphas

:: Suggestion ::
A real wolf pack has only one omega.
They are sometimes retired(no, not kill retire, like outta business retire) and replaced if they get too old.
User avatar
AspenLeSheep
 
Posts: 1368
Joined: Sun Jun 05, 2016 9:19 am
Location: Sheep Isle

Re: Jay's Realistic Pack Challenge

Postby Creek » Wed Jan 11, 2017 2:54 pm

All packs added! Thank you for showing interest.

AspenLeSheep wrote::: Suggestion ::
A real wolf pack has only one omega.
They are sometimes retired(no, not kill retire, like outta business retire) and replaced if they get too old.

Considered, but real wolf packs do not have a rigid hierarchy - there is no omega in the first place. I'll think about this, as it may be incorporated some other way. Thank you for your suggestion!
Creek
 
Posts: 134
Joined: Sat Mar 08, 2014 9:54 am
Location: Don't look out your window.

Re: Jay's Realistic Pack Challenge

Postby askatasunak » Wed Jan 11, 2017 11:08 pm

Suggestions-

    - you must feed all your wolves
    - your wolves may be infertile
askatasunak
 
Posts: 2219
Joined: Mon Nov 16, 2015 2:48 pm
Location: Some where watching you

Re: Jay's Realistic Pack Challenge

Postby Oopsi » Thu Jan 12, 2017 12:04 am

Hey, I have another suggestion. If a wolf's affinity is low and it either dislikes or strongly dislikes another wolf, could the pack life for the pair's interaction be hostile? For example, Wolf 1 strongly dislikes Wolf 2, pack life says- Wolf 1 playfully attacks Wolf 2 . What if it actually meant that Wolf 2 was attacked and either knocked down to beta, or killed, or injured?

Also, I was thinking of making a pack life generator, using this- http://jklp.org/html/choose.html or http://www.textfixer.com/tools/random-choice.php as the randomizer. Would that be a good idea?
Oopsi
 
Posts: 50
Joined: Tue Dec 27, 2016 6:18 am

Next

Return to WolfPlay

Who is online

Users browsing this forum: No registered users and 0 guests